Saturday, April 27, 2024

Understanding the Chain of Responsibility Design Pattern with Examples by Monsuru Okuniyi

chain of responsibility design pattern

It fosters a more flexible and modular system by enabling tasks to be efficiently divided and executed without the need for requesters to know the precise details of their handling. Create a class file named HR.cs and copy and paste the following code. As you can see, the MAX_LEAVES_CAN_APPROVE variable holds the maximum leave value the HR can approve. As part of the ApplyLeave method, we check whether HR approves the leave. If not, then it will print that your leave application is suspended. If the CoR is stressed by several requests and the handlers are also complex – maybe they create other classes to process the request – a Service Container could be useful.

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Design Patterns

Assuming the request contains the right data, all the handlers can execute their primary behavior, whether it’s authentication checks or caching. We create two concrete handlers, ConcreteHandlerA and ConcreteHandlerB, which implements the handle_request method to process or pass requests. In this step, we define an abstract base class Handler with a method handle_request. The Chain of Responsibility Design Pattern is a behavioral pattern that provides a solution for passing requests along a chain of handlers.

A Beginner’s Guide To Building Flexible Code With the Chain of Responsibility Design Pattern in JavaScript

So, what the project leader will do is he will pass the request to HR, and HR will check and approve the leave. Here, we will create four handlers (TwoThousandHandler, FiveHundredHandler, TwoHundredHandler, and HundredHandler) to handle the respective currency. Create a class file named TwoThousandHandler.cs and copy and paste the following code.

Creational Software Design Patterns in C++

The Team Leader will check whether he can approve the leave or not. As the leave is for 25 days and he can only approve up to 10 days, he will forward the request to the Project Leader. Please look at the following diagram to understand the Chain of Responsibility Design Pattern. On the right side, we have multiple receivers chained together (i.e., receiver 1 has a reference to receiver 2, receiver 2 has a reference to receiver 3, and so on).

We implement the RequestHandler class responsible for the final request processing and provides client code to create and configure the middleware chain. This pattern is recommended when multiple objects can handle a request and the handler doesn’t have to be a specific object. Please note that that a request not handled at all by any handler is a valid use case. When developing software, you may encounter situations where specific tasks need to be performed, but you’re uncertain about who will carry out these tasks. In such cases, the JavaScript Chain of Responsibility design pattern comes to the rescue.

chain of responsibility design pattern

Implementation

In this series, we’ll explore what these patterns are and how they can elevate your coding skills. In this pattern, normally each receiver contains reference to another receiver. If one object cannot handle the request then it passes the same to the next receiver and so on.

Chain of Responsibility Design Pattern in C#

This makes the pattern suitable for scenarios where multiple, potentially different, requests need to be handled concurrently. The Chain of Responsibility pattern can potentially impact performance, as a request might need to be passed through several handlers before it is processed. However, this impact is usually negligible unless the chain is extremely long or the processing within each handler is complex. The pattern’s benefits in terms of code flexibility and maintainability often outweigh any minor performance concerns.

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It’s crucial that all handler classes implement the same interface. Each concrete handler should only care about the following one having the execute method. This way you can compose chains at runtime, using various handlers without coupling your code to their concrete classes. In our example with ordering systems, a handler performs the processing and then decides whether to pass the request further down the chain.

Step 4

And the third example – it's the code for an ATM that checks if it can dispense cash using a finite number of notes inside the machine. In this case, we will have just one implementation of an abstract class, but we will define a chain consisting of three links using that one class. The Project Leader will check whether he can approve the leave or not. As the leave is for 25 days, the Project Leader will not approve the leave as his capacity is up to 20 days.

We have created an abstract class AbstractLogger with a level of logging. Then we have created three types of loggers extending the AbstractLogger. Each logger checks the level of message to its level and print accordingly otherwise does not print and pass the message to its next logger. For example, event handling mechanism in windows OS where events can be generated from either mouse, keyboard or some automatic generated events.

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To avoid this, it’s important to have a termination condition or a default handler at the end of the chain. In conclusion, the Chain of Responsibility pattern is a powerful and elegant design pattern used in various software scenarios. Its ability to manage and conditionally propagate requests in a filter chain makes it a valuable tool in the software architect’s toolbox. If an employee requests a leave for 14 days or less, the Team leader cannot handle that request, since he only has authority to approve a leave up to 7 days. In that case the request will be pass to the Project Leader, who have authority to handle that request.

The request can be passed along a chain of objects until it is processed. This promotes loose coupling and flexibility in code structure, making it easier to add, remove, or reorder the objects in the chain without affecting the sender. The pattern allows multiple objects to handle the request without coupling sender class to the concrete classes of the receivers. The chain can be composed dynamically at runtime with any handler that follows a standard handler interface. The request will receive through a handler and the objects in the chain will decide themselves who will going to process that request. Each of these objects contain certain type of commands to handle that request.

Chain of responsibility pattern is used to achieve loose coupling in software design where a request from client is passed to a chain of objects to process them. Then the object in the chain will decide themselves who will be processing the request and whether the request is required to be sent to the next object in the chain or not. This way, we can easily add or remove handlers without modifying the client code, providing flexibility and scalability in handling customer requests. These handlers, like links in a chain, process the request or pass it to the next handler in line.

The chain will process the request in the same order as below image. Note that we can implement this solution easily in a single program itself but then the complexity will increase and the solution will be tightly coupled. So we will create a chain of dispense systems to dispense bills of 50$, 20$ and 10$. Create a class file named ProjectLeader.cs and copy and paste the following code. As you can see, the MAX_LEAVES_CAN_APPROVE variable holds the maximum leave value the Project Leader can approve. As part of the ApplyLeave method, we check whether the Project Leader can approve the number of leaves the employee applies.

Within the “Leave” class I have defined fields like “numberOfDays”, “empTier”, and “reason.” Those are the facts, that the company going to consider before approving the leave request. Since you can link the handlers in the chain in any order, all requests will get through the chain exactly as you planned. For example, the Dialog class, which renders the main window of the app, would be the root of the object tree.

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